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* Fix endianness inconsistency with PcgRandom::bytes()kwolekr2015-03-23
* Fix some loose ends from 3993093fkwolekr2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually calledkwolekr2014-12-14
* Clean up Noise macroskwolekr2014-12-11
* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
* Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2kwolekr2014-12-09
* Optimize noise implementationskwolekr2014-12-08
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* noise: Throw exception on noise allocation failurekwolekr2014-11-29
* Add eased 3d point-value noise functionskwolekr2014-11-12
* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ...paramat2014-11-08
* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
* Add support for eased 3d noisekwolekr2014-10-27
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Fix and improve noise map functionskwolekr2013-02-06
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* Cleaned & enhanced noise object managementkwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Replace pow() with multiplikation to improve speedPilzAdam2012-11-02
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* updated noise stuffPerttu Ahola2011-06-26
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
* 3d noise stuffPerttu Ahola2011-02-26
* made it to work with my windows compilerPerttu Ahola2011-02-08
* added noise.*Perttu Ahola2011-02-05
="hl pps">"threads.h" #include "gettime.h" #include "constants.h" #include "exceptions.h" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #ifdef _MSC_VER #include <eh.h> #endif #else #endif /* Debug output */ #define DTIME (getTimestamp()+": ") #define DEBUGSTREAM_COUNT 2 extern FILE *g_debugstreams[DEBUGSTREAM_COUNT]; extern void debugstreams_init(bool disable_stderr, const char *filename); extern void debugstreams_deinit(); #define DEBUGPRINT(...)\ {\ for(int i=0; i<DEBUGSTREAM_COUNT; i++)\ {\ if(g_debugstreams[i] != NULL){\ fprintf(g_debugstreams[i], __VA_ARGS__);\ fflush(g_debugstreams[i]);\ }\ }\ } class Debugbuf : public std::streambuf { public: Debugbuf(bool disable_stderr) { m_disable_stderr = disable_stderr; } int overflow(int c) { for(int i=0; i<DEBUGSTREAM_COUNT; i++) { if(g_debugstreams[i] == stderr && m_disable_stderr) continue; if(g_debugstreams[i] != NULL) (void)fwrite(&c, 1, 1, g_debugstreams[i]); //TODO: Is this slow? fflush(g_debugstreams[i]); } return c; } std::streamsize xsputn(const char *s, std::streamsize n) { for(int i=0; i<DEBUGSTREAM_COUNT; i++) { if(g_debugstreams[i] == stderr && m_disable_stderr) continue; if(g_debugstreams[i] != NULL) (void)fwrite(s, 1, n, g_debugstreams[i]); //TODO: Is this slow? fflush(g_debugstreams[i]); } return n; } private: bool m_disable_stderr; }; // This is used to redirect output to /dev/null class Nullstream : public std::ostream { public: Nullstream(): std::ostream(0) { } private: }; extern Debugbuf debugbuf; extern std::ostream dstream; extern std::ostream dstream_no_stderr; extern Nullstream dummyout; /* Assert */ __NORETURN extern void assert_fail( const char *assertion, const char *file, unsigned int line, const char *function); #define ASSERT(expr)\ ((expr)\ ? (void)(0)\ : assert_fail(#expr, __FILE__, __LINE__, __FUNCTION_NAME)) #define assert(expr) ASSERT(expr) /* DebugStack */ #define DEBUG_STACK_SIZE 50 #define DEBUG_STACK_TEXT_SIZE 300 struct DebugStack { DebugStack(threadid_t id); void print(FILE *file, bool everything); void print(std::ostream &os, bool everything); threadid_t threadid; char stack[DEBUG_STACK_SIZE][DEBUG_STACK_TEXT_SIZE]; int stack_i; // Points to the lowest empty position int stack_max_i; // Highest i that was seen }; extern core::map<threadid_t, DebugStack*> g_debug_stacks; extern JMutex g_debug_stacks_mutex; extern void debug_stacks_init(); extern void debug_stacks_print_to(std::ostream &os); extern void debug_stacks_print(); class DebugStacker { public: DebugStacker(const char *text); ~DebugStacker(); private: DebugStack *m_stack; bool m_overflowed; }; #define DSTACK(msg)\ DebugStacker __debug_stacker(msg); #define DSTACKF(...)\ char __buf[DEBUG_STACK_TEXT_SIZE];\ snprintf(__buf,\ DEBUG_STACK_TEXT_SIZE, __VA_ARGS__);\ DebugStacker __debug_stacker(__buf); /* Packet counter */ class PacketCounter { public: PacketCounter() { } void add(u16 command) { core::map<u16, u16>::Node *n = m_packets.find(command); if(n == NULL) { m_packets[command] = 1; } else { n->setValue(n->getValue()+1); } } void clear() { for(core::map<u16, u16>::Iterator i = m_packets.getIterator(); i.atEnd() == false; i++) { i.getNode()->setValue(0); } } void print(std::ostream &o) { for(core::map<u16, u16>::Iterator i = m_packets.getIterator(); i.atEnd() == false; i++) { o<<"cmd "<<i.getNode()->getKey() <<" count "<<i.getNode()->getValue() <<std::endl; } } private: // command, count core::map<u16, u16> m_packets; }; /* These should be put into every thread */ #if CATCH_UNHANDLED_EXCEPTIONS == 1 #define BEGIN_PORTABLE_DEBUG_EXCEPTION_HANDLER try{ #define END_PORTABLE_DEBUG_EXCEPTION_HANDLER(logstream)\ }catch(std::exception &e){\ logstream<<"ERROR: An unhandled exception occurred: "\ <<e.what()<<std::endl;\ assert(0);\ } #ifdef _WIN32 // Windows #ifdef _MSC_VER // MSVC void se_trans_func(unsigned int, EXCEPTION_POINTERS*); class FatalSystemException : public BaseException { public: FatalSystemException(const char *s): BaseException(s) {} }; #define BEGIN_DEBUG_EXCEPTION_HANDLER \ BEGIN_PORTABLE_DEBUG_EXCEPTION_HANDLER\ _set_se_translator(se_trans_func); #define END_DEBUG_EXCEPTION_HANDLER(logstream) \ END_PORTABLE_DEBUG_EXCEPTION_HANDLER(logstream) #else // Probably mingw #define BEGIN_DEBUG_EXCEPTION_HANDLER\ BEGIN_PORTABLE_DEBUG_EXCEPTION_HANDLER #define END_DEBUG_EXCEPTION_HANDLER(logstream)\ END_PORTABLE_DEBUG_EXCEPTION_HANDLER(logstream) #endif #else // Posix #define BEGIN_DEBUG_EXCEPTION_HANDLER\ BEGIN_PORTABLE_DEBUG_EXCEPTION_HANDLER #define END_DEBUG_EXCEPTION_HANDLER(logstream)\ END_PORTABLE_DEBUG_EXCEPTION_HANDLER(logstream) #endif #else // Dummy ones #define BEGIN_DEBUG_EXCEPTION_HANDLER #define END_DEBUG_EXCEPTION_HANDLER(logstream) #endif #endif // DEBUG_HEADER