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* Fix broken `BiomeGen` abstraction (#11107)sfan52021-03-23
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* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
| | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/n*, src/o* * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * remove unused IWritableNodeDefManager::clone() * C++ STL header style * Pointer constness in some functions
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
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* Change internal type for seeds to s32kwolekr2016-06-04
| | | | | This fixes value truncation (and therefore incompatibility) on platforms with an LP32 data model, such as VAX or MS-DOS.
* Noise: Make buffer size parameters unsignedkwolekr2015-05-15
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* Replace PRNG assertions with PrngExceptionkwolekr2015-04-27
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* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
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* For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins2015-03-07
| | | | NDEBUG is defined), replace those usages with persistent alternatives
* PseudoRandom: Expose constant PSEUDORANDOM_MAXkwolekr2014-12-28
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* Clean up Noise macroskwolekr2014-12-11
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* Noise: Automatically transform noise maps if neededkwolekr2014-12-10
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* Noise: Create a deep copy of NoiseParamskwolekr2014-12-10
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* Optimize noise implementationskwolekr2014-12-08
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Use setting groups for NoiseParamskwolekr2014-12-02
| | | | | | Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
* Fix NoisePerlin3DEased return valuekwolekr2014-11-14
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* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add eased 3d point-value noise functionskwolekr2014-11-12
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* Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, ↵paramat2014-11-08
| | | | blobs
* Change license of noise implementation to Simplified BSDkwolekr2014-10-27
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* Add support for eased 3d noisekwolekr2014-10-27
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Fix MapgenV6::getGroundLevelAtPoint()kwolekr2013-01-21
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Cleaned & enhanced noise object managementkwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* updated noise stuffPerttu Ahola2011-06-26
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* 3d noise stuffPerttu Ahola2011-02-26
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* mapgen tweakingPerttu Ahola2011-02-06
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* added noise.*Perttu Ahola2011-02-05