aboutsummaryrefslogtreecommitdiff
path: root/src/noise.h
Commit message (Expand)AuthorAge
* updated noise stuffPerttu Ahola2011-06-26
* mapgen stuffPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* 3d noise stuffPerttu Ahola2011-02-26
* mapgen tweakingPerttu Ahola2011-02-06
* added noise.*Perttu Ahola2011-02-05
stributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef GUIPAUSEMENU_HEADER #define GUIPAUSEMENU_HEADER #include "common_irrlicht.h" #include "modalMenu.h" class IGameCallback { public: virtual void exitToOS() = 0; virtual void disconnect() = 0; virtual void changePassword() = 0; }; class GUIPauseMenu : public GUIModalMenu { public: GUIPauseMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IGameCallback *gamecallback, IMenuManager *menumgr); ~GUIPauseMenu(); void removeChildren(); /* Remove and re-add (or reposition) stuff */ void regenerateGui(v2u32 screensize); void drawMenu(); bool OnEvent(const SEvent& event); private: IGameCallback *m_gamecallback; }; #endif