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object_properties.cpp
Commit message (
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Author
Age
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
- Clear colors when reading property info.
Rob Blanckaert
2017-12-25
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Modify new ObjectProperties format to such that 0.4.3 will eat it
Perttu Ahola
2012-11-29
*
Proper versioning of new network-serialized stuff
Perttu Ahola
2012-11-26
*
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
*
Get the new animation framework properly working
MirceaKitsune
2012-11-25
*
Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-11-25
*
Allow the LUA API to set animations to meshes as well as the animation speed....
MirceaKitsune
2012-11-25
*
Add a subfolder for models and transfer models from server to client
MirceaKitsune
2012-11-25
*
Properly read the mesh from LUA.
MirceaKitsune
2012-11-25
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Fix dropped nodeitem visuals
Perttu Ahola
2012-04-04
*
ObjectProperties
Perttu Ahola
2012-03-30