| Commit message (Expand) | Author | Age |
* | Implement spawning particles with node texture appearance | sfan5 | 2020-05-23 |
* | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | 2020-05-22 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
* | Dig particles: Various improvements (#7714) | Paramat | 2018-10-04 |
* | Particles: Make collision with objects optional (#7682) | Paramat | 2018-09-08 |
* | Fix last performance-type-promotion-in-math-fn problems | Loic Blot | 2018-04-04 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | ParticleSpawner::step cleanup and rotation fix (#6486) | SmallJoker | 2017-10-02 |
* | Fix attached particle spawners far from spawn (#6479) | raymoo | 2017-09-30 |
* | Particles: Do not add digging particles for airlike nodes (#6392) | SmallJoker | 2017-09-08 |
* | Clientevent refactor (#6320) | Loïc Blot | 2017-08-28 |
* | Modernize code: very last fixes (#6290) | Loïc Blot | 2017-08-20 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Use thread_local instead from some static settings (#5955) | Loïc Blot | 2017-06-11 |
* | Particle spawner: Do not spawn particles distant from player (#5766) | Paramat | 2017-05-20 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Particles: Make attached particle spawners respect the parent's yaw | orwell96 | 2016-11-18 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | ParticleSpawner: fix offset being added twice | Gael-de-Sailly | 2016-10-25 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Particles: Add option to remove particles on collision | Auke Kok | 2016-05-28 |
* | ParticleManager::handleParticleEvent: use switch | Loic Blot | 2016-03-30 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | fix infinite spawners | obneq | 2015-04-18 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | Fix some rendering glitches | BlockMen | 2015-03-05 |
* | Revert "Fix particles draworder" (issue #2388) | Loic Blot | 2015-02-27 |
* | Fix particles draworder | BlockMen | 2015-02-21 |
* | Fix particles causing unitialised data being used due to use of incorrect uni... | Craig Robbins | 2015-01-18 |
* | Fix memory leaks due to messed up memory handling for particles as well as th... | sapier | 2015-01-09 |
* | Remove most exceptions from getNode() (and variants) | Craig Robbins | 2014-11-14 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Allow vertical axis particle rotation constraint | khonkhortisan | 2014-01-13 |
* | Fix particle code ignoring return value of std::vector::erase(). Wat. | Kahrl | 2013-12-23 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |