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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Remove legacy unused define DIGGING_PARTICLES_AMOUNTLoic Blot2017-04-29
* Fix after hardware node coloring (#5114)Dániel Juhász2017-01-27
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Attached particle spawnersraymoo2016-10-13
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Clean up threadingShadowNinja2015-08-23
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Allow spawning particles from the server, from luaJeija2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add particlesJeija2013-01-14