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Commit message (Expand)AuthorAge
* Remove dead code (#10845)rubenwardy2021-01-22
* Reduce ServerEnvironment propagation (#9642)Loïc Blot2020-04-11
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Optimize path finalization in pathfinder (#8100)Jozef Behran2019-01-12
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Pathfinder: Send errors to `warningstream`.Diego Martínez2017-03-27
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* find_path: consider walkable instead of CONTENT_AIRAuke Kok2016-05-01
* Pathfinder: improve GridNode storageest312016-05-01
* Pathfinder: use core::aabbox3d instead of own typeest312016-05-01
* Pathfinder: Fix styleest312016-05-01
* Move pathfinder classes to cpp fileest312016-05-01
* Change i++ to ++iDavid Jones2015-08-25
* Fix pathfinder to produce more useful pathsobneq2015-05-03
* Remove noisy error messages, prepend "pathfinder: " to pathfinder messagessapier2014-02-03
* Fix bug in pathfinder causing endless loop in some situationssapier2013-08-31
* Use errorstream instead of std::cout in pathfinder.cppPilzAdam2013-08-16
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
* fix bug in scriptapi line_of_sightsapier2013-04-10
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06