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pathfinder.cpp
Commit message (
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Author
Age
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-10-20
*
Remove dead code (#10845)
rubenwardy
2021-01-22
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Reduce ServerEnvironment propagation (#9642)
Loïc Blot
2020-04-11
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Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...
Wuzzy
2020-03-05
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Optimize path finalization in pathfinder (#8100)
Jozef Behran
2019-01-12
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Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
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Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
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Pathfinder: Send errors to `warningstream`.
Diego Martínez
2017-03-27
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
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find_path: consider walkable instead of CONTENT_AIR
Auke Kok
2016-05-01
*
Pathfinder: improve GridNode storage
est31
2016-05-01
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Pathfinder: use core::aabbox3d instead of own type
est31
2016-05-01
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Pathfinder: Fix style
est31
2016-05-01
*
Move pathfinder classes to cpp file
est31
2016-05-01
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Change i++ to ++i
David Jones
2015-08-25
*
Fix pathfinder to produce more useful paths
obneq
2015-05-03
*
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
sapier
2014-02-03
*
Fix bug in pathfinder causing endless loop in some situations
sapier
2013-08-31
*
Use errorstream instead of std::cout in pathfinder.cpp
PilzAdam
2013-08-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Math mapgen fix, ip show on connect, pathfinder segfault fix
proller
2013-06-23
*
fix bug in scriptapi line_of_sight
sapier
2013-04-10
*
Add Dijkstra A* and A* without prefetching pathfind algorithms
sapier
2013-04-06