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Commit message (Collapse)AuthorAge
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
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* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-15
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* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
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* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Make players be again visible from a long distancePerttu Ahola2011-12-02
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* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
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* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
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* Better player damage prevention when falling on unloaded blocks, not ↵Perttu Ahola2011-10-16
| | | | involving getting stuck in there.
* Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola2011-10-15
| | | | valgrind detections
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Pause in unloaded territory instead of collideJacobF2011-09-06
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* Keep track of player itemGiuseppe Bilotta2011-08-11
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* Fixing ladders againMark Holmquist2011-08-01
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* Fixed a few problems in the ladder update, and changed the speed to account ↵Mark Holmquist2011-08-01
| | | | for gravity
* Ladders implemented!Mark Holmquist2011-08-01
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* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* extended content-type rangePerttu Ahola2011-07-23
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* improved player fall damage detectionPerttu Ahola2011-06-26
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* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23
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* All textures are are now searched first from the directory specified by the ↵Perttu Ahola2011-05-21
| | | | texture_path setting.
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Fixed two compiler warningsPerttu Ahola2011-05-16
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* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
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* Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-16
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* sneaking bug fixingPerttu Ahola2011-02-14
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* disabled jumping in sneak mode if far away from the edge because it can drop ↵Perttu Ahola2011-02-14
| | | | the player