summaryrefslogtreecommitdiff
path: root/src/player.cpp
Commit message (Expand)AuthorAge
...
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
* Restore old acceleration behavior until something is actually agreed on (part 2)Perttu Ahola2013-02-15
* Improved Player PhysicsMirceaKitsune2013-02-14
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-15
* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-16
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Pause in unloaded territory instead of collideJacobF2011-09-06
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Fixing ladders againMark Holmquist2011-08-01
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
* Ladders implemented!Mark Holmquist2011-08-01
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* improved player fall damage detectionPerttu Ahola2011-06-26
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23