| Commit message (Collapse) | Author | Age |
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Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
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IACTION_CRAFT inventory action.
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http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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node/tool/item/whatever types
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involving getting stuck in there.
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valgrind detections
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for gravity
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trashed anymore), fixed mese pick speed, added some forgotten stuff
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--HG--
extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
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--HG--
extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
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texture_path setting.
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--HG--
extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
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the player
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