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path: root/src/player.cpp
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* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
* Revert old 4BS/s walk speed for nowPerttu Ahola2012-03-15
* Faster player movement and smaller collision boxPerttu Ahola2012-03-10
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Fix craftresult_is_preview flood in log and remove unnecessary debug outputKahrl2012-01-25
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-16
* Fix some "Conditional jump or move depends on uninitialised value(s)" valgrin...Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Pause in unloaded territory instead of collideJacobF2011-09-06
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Fixing ladders againMark Holmquist2011-08-01
* Fixed a few problems in the ladder update, and changed the speed to account f...Mark Holmquist2011-08-01
* Ladders implemented!Mark Holmquist2011-08-01
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30
* extended content-type rangePerttu Ahola2011-07-23
* improved player fall damage detectionPerttu Ahola2011-06-26
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Added 'shout' player privilegeCiaran Gultnieks2011-05-23
* All textures are are now searched first from the directory specified by the t...Perttu Ahola2011-05-21
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Fixed two compiler warningsPerttu Ahola2011-05-16
* Privileges to/from string conversion functions standalone, not static membersCiaran Gultnieks2011-05-16
* Allow "all" to be specified in player config file for privilegesCiaran Gultnieks2011-05-16
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* mainly work on object scripting apiPerttu Ahola2011-02-23