| Commit message (Expand) | Author | Age |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | minimap: Add ability to disable from server | kwolekr | 2015-08-13 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Add list-rings | est31 | 2015-06-16 |
* | Fix uninitialized variable Player::local_animation_speed | Loic Blot | 2015-03-28 |
* | Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba... | Loic Blot | 2015-03-22 |
* | Protect Player::hud from concurrent modifications | Loic Blot | 2015-03-22 |
* | Give full breath after death | SmallJoker | 2015-02-05 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Make players check inventory modification properly | ShadowNinja | 2014-10-01 |
* | Simplify player modification checks | ShadowNinja | 2014-10-01 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Fix memory leaks in GenericCAO, ShaderSource and Player classes | sapier | 2014-07-02 |
* | Make player files saving again | SmallJoker | 2014-06-29 |
* | Store the maximum player file tries in a constant | ShadowNinja | 2014-06-23 |
* | Only try to load from possible player files | ShadowNinja | 2014-06-23 |
* | Only keep players loaded while they're connected | ShadowNinja | 2014-06-23 |
* | Small cleanup of hud add/remove code | sapier | 2014-05-31 |
* | Prevent player jumping into nodes from below | BlockMen | 2014-01-16 |
* | Add sneak and sneak_glitch to set_physics_override() | PilzAdam | 2013-12-03 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix various memory access problems detected by valgrind | Kahrl | 2013-08-07 |
* | Add set_breath and get_breath to lua API. | RealBadAngel | 2013-07-20 |
* | Dont write player files all the time | PilzAdam | 2013-06-28 |
* | Print playername when failing to read playerfile and ignore files starting wi... | PilzAdam | 2013-06-22 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
* | Move player collisionbox to player class | sapier | 2013-04-25 |
* | Added support to disable built-in HUD elements | Diego MartÃnez | 2013-04-24 |
* | Allow modifying movement speed, jump height and gravity per-player via the Lu... | MirceaKitsune | 2013-04-05 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Some kind of middleway values for player acceleration for now | Perttu Ahola | 2013-02-15 |
* | Restore old acceleration behavior until something is actually agreed on (part 2) | Perttu Ahola | 2013-02-15 |
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Simple fix for camera blinking black when jumping into ceiling with current s... | Perttu Ahola | 2012-03-29 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
* | Revert old 4BS/s walk speed for now | Perttu Ahola | 2012-03-15 |
* | Faster player movement and smaller collision box | Perttu Ahola | 2012-03-10 |