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player.h
Commit message (
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Author
Age
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
*
Player class: disable copy
Loic Blot
2017-08-14
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Environment cleanup
Loic Blot
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Initial Gamepad support
est31
2016-06-03
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
*
Get movement setting instead of hard coded value
asl97
2015-12-15
*
Add server side ncurses terminal
est31
2015-11-06
*
Clean up threading
ShadowNinja
2015-08-23
*
Optional reconnect functionality
est31
2015-07-23
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Fix usage of destroyed mutex
kwolekr
2015-03-31
*
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
*
Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix nearly all warnings
kwolekr
2013-05-19
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