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path:
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player.h
Commit message (
Expand
)
Author
Age
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Only set player dirty flag if values change
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-12-03
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Fix nearly all warnings
kwolekr
2013-05-19
*
Move player collisionbox to player class
sapier
2013-04-25
*
Added support to disable built-in HUD elements
Diego MartÃnez
2013-04-24
*
Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification
kwolekr
2013-04-18
*
Lua HUD
Jonathon Anderson
2013-04-18
*
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-04-05
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improved Player Physics
MirceaKitsune
2013-02-14
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Don't send player position from client to server if the player hasn't moved
MirceaKitsune
2012-12-02
*
RealBadAngel's patch which allows the lua api to read pressed player keys. Th...
MirceaKitsune
2012-11-25
*
Remove special handling of creative mode
Perttu Ahola
2012-07-25
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Optimize headers
Perttu Ahola
2012-06-17
*
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Simple fix for camera blinking black when jumping into ceiling with current s...
Perttu Ahola
2012-03-29
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
LocalPlayer::getStandingNodePos()
Perttu Ahola
2012-03-24
*
Fix some warnings on some compilers
Giuseppe Bilotta
2012-02-02
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Make players be again visible from a long distance
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Player movement speed and node access distance checking
Perttu Ahola
2011-11-29
*
on_newplayer and on_respawnplayer callbacks
Perttu Ahola
2011-11-29
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