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path: root/src/player.h
Commit message (Expand)AuthorAge
* Fix nearly all warningskwolekr2013-05-19
* Move player collisionbox to player classsapier2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14
* Tilt camera on player damage (tweaked by PilzAdam)Jeija2013-01-03
* Don't send player position from client to server if the player hasn't movedMirceaKitsune2012-12-02
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Optimize headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Simple fix for camera blinking black when jumping into ceiling with current s...Perttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* LocalPlayer::getStandingNodePos()Perttu Ahola2012-03-24
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Make players be again visible from a long distancePerttu Ahola2011-12-02
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Better player damage prevention when falling on unloaded blocks, not involvin...Perttu Ahola2011-10-16
* Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and...Kahrl2011-09-21
* fix a numerical problem, but tool is still jitteryKahrl2011-09-20
* Added sprite extruderKahrl2011-09-19
* Display which tool the player is holdingJacobF2011-09-07
* Pause in unloaded territory instead of collideJacobF2011-09-06
* Keep track of player itemGiuseppe Bilotta2011-08-11
* Refactor player's eye position codingGiuseppe Bilotta2011-08-11
* Introduce Player::getLightPositionGiuseppe Bilotta2011-08-11
* Respect base virtual functions' signaturesGiuseppe Bilotta2011-08-08
* Ladders implemented!Mark Holmquist2011-08-01
* Fixed handling of inventory in creative mode (normal inventory is not trashed...Perttu Ahola2011-07-30