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path: root/src/player.h
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* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Player class: disable copyLoic Blot2017-08-14
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Environment cleanupLoic Blot2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Player: New get_look, set_look APIraymoo2016-06-24
* Initial Gamepad supportest312016-06-03
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* v2d & aabbox3d<f32> & sky cleanupsnerzhul2016-02-11
* Get movement setting instead of hard coded valueasl972015-12-15
* Add server side ncurses terminalest312015-11-06
* Clean up threadingShadowNinja2015-08-23
* Optional reconnect functionalityest312015-07-23
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix usage of destroyed mutexkwolekr2015-03-31
* Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...Loic Blot2015-03-22
* Protect Player::hud from concurrent modificationsLoic Blot2015-03-22
* handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot2015-03-12
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Make players check inventory modification properlyShadowNinja2014-10-01
* Only set player dirty flag if values changeShadowNinja2014-10-01
* Simplify player modification checksShadowNinja2014-10-01
* Only try to load from possible player filesShadowNinja2014-06-23
* Only keep players loaded while they're connectedShadowNinja2014-06-23
* Small cleanup of hud add/remove codesapier2014-05-31
* Fix all warnings reported by clangSfan52014-04-15
* Use integers instead of float valuesBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Dont write player files all the timePilzAdam2013-06-28
* Print playername when failing to read playerfile and ignore files starting wi...PilzAdam2013-06-22
* Add drowningPilzAdam2013-06-19
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Fix nearly all warningskwolekr2013-05-19
* Move player collisionbox to player classsapier2013-04-25