| Commit message (Expand) | Author | Age |
| ... | |
| * | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
| * | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
| * | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
| * | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
| * | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
| * | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
| * | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
| * | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
| * | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
| * | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
| * | GameDef compiles | Perttu Ahola | 2011-11-29 |
| * | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
| * | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
| * | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
| * | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola | 2011-10-16 |
| * | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
| * | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
| * | Added sprite extruder | Kahrl | 2011-09-19 |
| * | Display which tool the player is holding | JacobF | 2011-09-07 |
| * | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
| * | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
| * | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| * | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 |
| * | Respect base virtual functions' signatures | Giuseppe Bilotta | 2011-08-08 |
| * | Ladders implemented! | Mark Holmquist | 2011-08-01 |
| * | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola | 2011-07-30 |
| * | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 |
| * | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
| * | Added 'shout' player privilege | Ciaran Gultnieks | 2011-05-23 |
| * | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
| * | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | 2011-05-16 |
| * | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
| * | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
| * | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
| * | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
| * | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
| * | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
| * | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
| * | bug-fixin' | Perttu Ahola | 2011-02-08 |
| * | mapgen tweaking | Perttu Ahola | 2011-02-06 |
| * | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
| * | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
| * | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
| * | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
| * | some work-in-progress | Perttu Ahola | 2010-12-22 |
| * | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
| * | better water | Perttu Ahola | 2010-11-30 |
| * | license stuff | Perttu Ahola | 2010-11-29 |
| * | Initial files | Perttu Ahola | 2010-11-27 |