Commit message (Collapse) | Author | Age | |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Simple fix for camera blinking black when jumping into ceiling with current ↵ | Perttu Ahola | 2012-03-29 |
| | | | | smaller collision box | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | LocalPlayer::getStandingNodePos() | Perttu Ahola | 2012-03-24 |
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* | Fix some warnings on some compilers | Giuseppe Bilotta | 2012-02-02 |
| | | | | | | ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor | ||
* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola | 2011-12-28 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Make players be again visible from a long distance | Perttu Ahola | 2011-12-02 |
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* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
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* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola | 2011-11-29 |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Player movement speed and node access distance checking | Perttu Ahola | 2011-11-29 |
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* | on_newplayer and on_respawnplayer callbacks | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP: dynamic object stuff | Perttu Ahola | 2011-11-29 |
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* | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola | 2011-11-29 |
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* | Better player damage prevention when falling on unloaded blocks, not ↵ | Perttu Ahola | 2011-10-16 |
| | | | | involving getting stuck in there. | ||
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h ↵ | Kahrl | 2011-09-21 |
| | | | | and refactored some other code into calls of that | ||
* | fix a numerical problem, but tool is still jittery | Kahrl | 2011-09-20 |
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* | Added sprite extruder | Kahrl | 2011-09-19 |
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* | Display which tool the player is holding | JacobF | 2011-09-07 |
| | | | | And some simple animation when trying to dig... | ||
* | Pause in unloaded territory instead of collide | JacobF | 2011-09-06 |
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* | Keep track of player item | Giuseppe Bilotta | 2011-08-11 |
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* | Refactor player's eye position coding | Giuseppe Bilotta | 2011-08-11 |
| | | | | | Collect the player's eye position coding in a Player method, and use it in client to pass the eye position information to the game. | ||
* | Introduce Player::getLightPosition | Giuseppe Bilotta | 2011-08-11 |
| | | | | | This is currently only used in the lighting update for remote players in client. | ||
* | Respect base virtual functions' signatures | Giuseppe Bilotta | 2011-08-08 |
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* | Ladders implemented! | Mark Holmquist | 2011-08-01 |
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* | Fixed handling of inventory in creative mode (normal inventory is not ↵ | Perttu Ahola | 2011-07-30 |
| | | | | trashed anymore), fixed mese pick speed, added some forgotten stuff | ||
* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50 | ||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Added 'shout' player privilege | Ciaran Gultnieks | 2011-05-23 |
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* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
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* | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks | 2011-05-16 |
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* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
| | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | ||
* | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola | 2011-04-23 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | Fixed some problems with crafting and inventory | Perttu Ahola | 2011-04-11 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
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* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
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* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
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* | bug-fixin' | Perttu Ahola | 2011-02-08 |
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* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
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* | This map generator is starting to look pretty good now... also, disabled ↵ | Perttu Ahola | 2011-02-01 |
| | | | | loading player position from disk because map is regenerated always. | ||
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
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