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* Fix broken win32+bsd buildsapier2014-04-11
* Add support for named threads (atm linux only)sapier2014-04-09
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Include system info in the HTTP user agent on WindowsSfan52014-01-23
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for IPv6proller2013-06-23
* Add varying levels of precision to TimeTakerkwolekr2013-03-29
* Fix build on Windowskwolekr2013-02-25
* Fix most walled-off caveskwolekr2013-02-25
* Tune queue limits, some other adjustmentskwolekr2013-02-25
* Add multi-Emerge thread supportkwolekr2013-02-25
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add flag string settings, flat map optionkwolekr2013-02-06
* Fix compile under MingWkwolekr2013-01-23
* Fix compile on certain Linux configurations, reduce spawn point heightkwolekr2013-01-21
* Last set of minor cleanupskwolekr2013-01-21
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Initial directory structure reworkPerttu Ahola2012-03-10
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* fixed not finding data dir if installedConstantin Wenger2011-08-12
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
* new texture stuff quite workingPerttu Ahola2011-02-11
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* organizing stuff.Perttu Ahola2010-12-21
* framework for modifying texturesPerttu Ahola2010-12-20
* license stuffPerttu Ahola2010-11-29
* Initial filesPerttu Ahola2010-11-27