| Commit message (Expand) | Author | Age |
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
* | Inventory: Make addList() consistent (#11382) | SmallJoker | 2021-06-30 |
* | Inventory: show error on invalid list names (#11368) | SmallJoker | 2021-06-20 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Use place_param2 client-side for item appearance & prediction (#11024) | sfan5 | 2021-03-09 |
* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
* | Fix short_description fallback order (#10943) | rubenwardy | 2021-02-17 |
* | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | 2021-01-29 |
* | Drop never documented 'alpha' property from nodedef | sfan5 | 2021-01-29 |
* | Removed some obsolete code (#10562) | Zughy | 2021-01-21 |
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ... | sfan5 | 2020-10-19 |
* | Pass ContentFeatures as reference to read_content_features (#10464) | JosiahWI | 2020-10-13 |
* | Add a short_description to be used by mods (#8980) | DS | 2020-10-09 |
* | Fix precision not working in hud_change (#10186) | Lars Müller | 2020-08-12 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | CSM: Fix crashing minetest.get_item_def() | sfan5 | 2020-05-20 |
* | Rework functionality of leveled nodes (#9852) | Wuzzy | 2020-05-19 |
* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
* | Expose collided objects in moveresult | sfan5 | 2020-05-06 |
* | Rename moveresult speed to velocity | SmallJoker | 2020-05-05 |
* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
* | Script: Enforce type checks if not nil (#9748) | SmallJoker | 2020-04-27 |
* | Fix parsing JSON with large integers (#9674) | sfan5 | 2020-04-15 |
* | scriptapi: Some small optimizations to value pushing (#9669) | sfan5 | 2020-04-14 |
* | Improve waypoints and add image variant (#9480) | Lars Müller | 2020-04-11 |
* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |
* | Move serveractiveobject & unitsao | Loic Blot | 2020-04-11 |
* | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | 2020-02-01 |
* | Remove unused weight property from objects (#9320) | Wuzzy | 2020-01-22 |
* | Add z-index management to HUD | Pierre-Yves Rollo | 2019-12-06 |
* | Change some usages of "deprecated" to "obsolete" (#9062) | random-geek | 2019-10-29 |
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
* | Do not add group values of zero to group lists. (#8751) | Beha | 2019-08-07 |
* | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha | 2019-07-30 |
* | Abort when trying to set a not registered node (#7011) | HybridDog | 2019-03-07 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Fix various bugs (Anticheat, Lua helpers) (#8013) | SmallJoker | 2019-01-06 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | Raycast: export exact pointing location (#6304) | Dániel Juhász | 2018-08-16 |
* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |