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path: root/src/script/common/c_content.cpp
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* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Remove redundant on_dieplayer callssavilli2021-08-28
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Expose collided objects in moveresultsfan52020-05-06
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Punchwear (improved) (#8959)sfan52019-09-22
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Optional alpha channel support for entitiesstujones112018-03-29
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20