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c_content.cpp
Commit message (
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Author
Age
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-03-29
*
Fix types of get_mapgen_setting_noiseparams (#12025)
Lars Müller
2022-02-04
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Inventory: Make addList() consistent (#11382)
SmallJoker
2021-06-30
*
Inventory: show error on invalid list names (#11368)
SmallJoker
2021-06-20
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix short_description fallback order (#10943)
rubenwardy
2021-02-17
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Fix precision not working in hud_change (#10186)
Lars Müller
2020-08-12
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Expose collided objects in moveresult
sfan5
2020-05-06
*
Rename moveresult speed to velocity
SmallJoker
2020-05-05
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-15
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Do not add group values of zero to group lists. (#8751)
Beha
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Abort when trying to set a not registered node (#7011)
HybridDog
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
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