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c_content.cpp
Commit message (
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Author
Age
...
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Fix InventoryList reading order
ShadowNinja
2013-12-30
*
Don't throw a error when writing JSON fails
ShadowNinja
2013-12-18
*
Add 'minetest.write_json'
ShadowNinja
2013-12-18
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Shaders rework.
RealBadAngel
2013-12-03
*
Optimize table creation
ShadowNinja
2013-11-30
*
fixed array limit check when reading Lua specialtiles table
MetaDucky
2013-11-16
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Weather support
proller
2013-07-27
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Leveled nodebox
proller
2013-07-13
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
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