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path: root/src/script/common/c_content.cpp
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* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Allow per-tiles culling.Auke Kok2016-01-20
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Fix lua object:get_properties() being brokenSapier2015-12-21
* Fix missing popest312015-12-20
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Fix relief mapping issuesRealBadAngel2015-07-16
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Use "core" namespace internallyShadowNinja2014-05-08
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19