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c_content.cpp
Commit message (
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Author
Age
...
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Replace various std::map with UNORDERED_MAP + various cleanups
Loic Blot
2016-10-05
*
Make some maps unordered to improve performance
Loic Blot
2016-10-05
*
Make getStackMax return the correct maximal stack size
SmallJoker
2016-09-08
*
Fixes for compiling with a newer (system) jsoncpp (#4429)
Rogier-5
2016-08-10
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
Show infotext with description for item entities
RealBadAngel
2016-01-18
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
*
Add support for using arbitrary meshes as items
Sapier
2015-12-29
*
Fix lua object:get_properties() being broken
Sapier
2015-12-21
*
Fix missing pop
est31
2015-12-20
*
Add support for limiting rotation of automatic face movement dir entitys
Sapier
2015-12-19
*
Add option to give every object a nametag
BlockMen
2015-12-15
*
Add support for audio feedback if placing node failed
BlockMen
2015-11-07
*
Add option to disable backface culling for models
BlockMen
2015-10-25
*
Use warningstream for deprecated field messages and refactor log_deprecated
ShadowNinja
2015-10-15
*
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
RealBadAngel
2015-08-05
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
SAPI: Accept either ARGB8 table or ColorString to specify colors
kwolekr
2015-05-16
*
Add 'persistence' alias for Lua noiseparams and validate more vector parameters
kwolekr
2015-04-19
*
Don't use luaL_checkstring to read node names, it's only for arguments
ShadowNinja
2015-03-07
*
Remove freezemelt (the remainder of proller nonsense)
kwolekr
2015-01-04
*
Move get_schematic and read_schematic to l_mapgen.cpp
kwolekr
2014-12-10
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Add flags and lacunarity as new noise parameters
kwolekr
2014-12-07
*
Schematics: Fix minetest.place_schematic() when defined by a Lua table
kwolekr
2014-12-06
*
Don't corrupt stepheight when setting other properties
Ciaran Gultnieks
2014-11-26
*
Add option 'eased' to NoiseParams
SmallJoker
2014-11-13
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Custom collision boxes node property.
RealBadAngel
2014-10-19
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Update set_mapgen_params and set_gen_notify Lua API to use new flag format
kwolekr
2014-03-08
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Define strlcpy on platforms that do not have it
kwolekr
2014-02-09
*
Add capability to read table flag fields from Lua API
kwolekr
2014-02-09
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
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