| Commit message (Expand) | Author | Age |
* | Add support for audio feedback if placing node failed | BlockMen | 2015-11-07 |
* | Add option to disable backface culling for models | BlockMen | 2015-10-25 |
* | Use warningstream for deprecated field messages and refactor log_deprecated | ShadowNinja | 2015-10-15 |
* | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | RealBadAngel | 2015-08-05 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | SAPI: Accept either ARGB8 table or ColorString to specify colors | kwolekr | 2015-05-16 |
* | Add 'persistence' alias for Lua noiseparams and validate more vector parameters | kwolekr | 2015-04-19 |
* | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | 2015-03-07 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Move get_schematic and read_schematic to l_mapgen.cpp | kwolekr | 2014-12-10 |
* | Remove get_noiseparams function. read_noiseparams should be used from now on | kwolekr | 2014-12-10 |
* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
* | Schematics: Fix minetest.place_schematic() when defined by a Lua table | kwolekr | 2014-12-06 |
* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
* | Update set_mapgen_params and set_gen_notify Lua API to use new flag format | kwolekr | 2014-03-08 |
* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
* | Define strlcpy on platforms that do not have it | kwolekr | 2014-02-09 |
* | Add capability to read table flag fields from Lua API | kwolekr | 2014-02-09 |
* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
* | Schematic: Read slice probability table from schematic descriptors | kwolekr | 2014-01-19 |
* | Add maximum recursion depth to read_json_value | ShadowNinja | 2014-01-11 |
* | Rename get_json_value to read_json_value | ShadowNinja | 2014-01-11 |
* | Fix InventoryList reading order | ShadowNinja | 2013-12-30 |
* | Don't throw a error when writing JSON fails | ShadowNinja | 2013-12-18 |
* | Add 'minetest.write_json' | ShadowNinja | 2013-12-18 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Optimize table creation | ShadowNinja | 2013-11-30 |
* | fixed array limit check when reading Lua specialtiles table | MetaDucky | 2013-11-16 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
* | Add minetest.parse_json, engine.parse_json | Kahrl | 2013-09-02 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
* | Decoration: Fix schematic probability mess with new MTS file version | kwolekr | 2013-08-11 |
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
* | Weather support | proller | 2013-07-27 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |