aboutsummaryrefslogtreecommitdiff
path: root/src/script/common/c_content.cpp
Commit message (Collapse)AuthorAge
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
| | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
| | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Add support for using arbitrary meshes as itemsSapier2015-12-29
|
* Fix lua object:get_properties() being brokenSapier2015-12-21
|
* Fix missing popest312015-12-20
| | | | | | | | | | | Previous commit 70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys" by sapier has broken minetest's feature to open worlds. This was due to a missing stack pop operation. Thanks to @oleastre for reporting this bug and suggesting the fix.
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
|
* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Add support for audio feedback if placing node failedBlockMen2015-11-07
|
* Add option to disable backface culling for modelsBlockMen2015-10-25
| | | | | - Disabled by default (except players) - Fixes #2984
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
|
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
|
* Fix relief mapping issuesRealBadAngel2015-07-16
|
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
|
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
|
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
|
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07
| | | | This caused confusing error messages like "argument #4 to set_node is not a string."
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
|
* Move get_schematic and read_schematic to l_mapgen.cppkwolekr2014-12-10
|
* Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr2014-12-10
|
* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr2014-12-06
|
* Don't corrupt stepheight when setting other propertiesCiaran Gultnieks2014-11-26
|
* Add option 'eased' to NoiseParamsSmallJoker2014-11-13
| | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01
|
* Custom collision boxes node property.RealBadAngel2014-10-19
|
* Add meshnode drawtype.RealBadAngel2014-10-18
|
* Use "core" namespace internallyShadowNinja2014-05-08
|
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
|
* Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja2014-03-15
| | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
* Make sure we get a stacktrace for as many lua errors as possibleSfan52014-03-15
|
* Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr2014-03-08
|
* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
|
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
|
* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
|
* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
|
* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
|
* Rename get_json_value to read_json_valueShadowNinja2014-01-11
|
* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
|
* Add 'minetest.write_json'ShadowNinja2013-12-18
|
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
|
* Shaders rework.RealBadAngel2013-12-03
|
* Optimize table creationShadowNinja2013-11-30
|
* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
|
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
|
* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
|
* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
|