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c_content.cpp
Commit message (
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Author
Age
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Fix precision not working in hud_change (#10186)
Lars Müller
2020-08-12
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Expose collided objects in moveresult
sfan5
2020-05-06
*
Rename moveresult speed to velocity
SmallJoker
2020-05-05
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-15
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Do not add group values of zero to group lists. (#8751)
Beha
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
Abort when trying to set a not registered node (#7011)
HybridDog
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Optional alpha channel support for entities
stujones11
2018-03-29
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-02-04
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-23
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-28
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-14
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-09-10
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
*
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-25
*
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-24
*
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-23
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