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path: root/src/script/common/c_content.cpp
Commit message (Expand)AuthorAge
* Removed some obsolete code (#10562)Zughy2021-01-21
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Expose collided objects in moveresultsfan52020-05-06
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Punchwear (improved) (#8959)sfan52019-09-22
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Optional alpha channel support for entitiesstujones112018-03-29
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Real global textures (#6105)Vitaliy2017-10-15
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23