| Commit message (Expand) | Author | Age |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Add static_save property to luaentites to not save them statically. (#5112) | orwell96 | 2017-09-28 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Object properties: Add 'glow', disables light's effect if negative | Rob Blanckaert | 2017-09-14 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Object properties: Fix loss of custom selectionbox | SmallJoker | 2017-09-10 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Overlays for wield and inventory images (#6107) | Dániel Juhász | 2017-08-25 |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | Respect object property hp_max field for players (#6287) | SmallJoker | 2017-08-23 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Sound: Add pitch option (#5960) | Rui | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | [CSM] Add function to get the definition of items (#5732) | bigfoot547 | 2017-05-21 |
* | Fix CSM crash (#5779) | red-001 | 2017-05-20 |
* | Sound API: Add fading sounds | Brandon | 2017-05-03 |
* | [CSM] Add event on_place_node API lua (#5548) | Vincent Glize | 2017-04-29 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Fix various copy instead of const ref reported by cppcheck (#5615) | Loïc Blot | 2017-04-19 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Add `get_wielded_item` | red-001 | 2017-03-13 |
* | Fix wrong meta key in item meta on ItemStack construction | rubenwardy | 2017-02-22 |
* | Fix incompatibility of ItemStack.to_table() introduced by stack meta | rubenwardy | 2017-02-07 |
* | Add ItemStack key-value meta storage | rubenwardy | 2017-02-04 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Add particle animation, glow | sfan5 | 2017-01-18 |
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Limit light_source in the engine (#4814) | juhdanad | 2016-11-28 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Replace various std::map with UNORDERED_MAP + various cleanups | Loic Blot | 2016-10-05 |
* | Make some maps unordered to improve performance | Loic Blot | 2016-10-05 |
* | Make getStackMax return the correct maximal stack size | SmallJoker | 2016-09-08 |
* | Fixes for compiling with a newer (system) jsoncpp (#4429) | Rogier-5 | 2016-08-10 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Allow per-tiles culling. | Auke Kok | 2016-01-20 |
* | Show infotext with description for item entities | RealBadAngel | 2016-01-18 |
* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
* | Revert "Add support for using arbitrary meshes as items" | Sapier | 2015-12-29 |
* | Add support for using arbitrary meshes as items | Sapier | 2015-12-29 |
* | Fix lua object:get_properties() being broken | Sapier | 2015-12-21 |
* | Fix missing pop | est31 | 2015-12-20 |
* | Add support for limiting rotation of automatic face movement dir entitys | Sapier | 2015-12-19 |
* | Add option to give every object a nametag | BlockMen | 2015-12-15 |
* | Add support for audio feedback if placing node failed | BlockMen | 2015-11-07 |
* | Add option to disable backface culling for models | BlockMen | 2015-10-25 |
* | Use warningstream for deprecated field messages and refactor log_deprecated | ShadowNinja | 2015-10-15 |