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path: root/src/script/common/c_converter.h
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* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Sound API: Add fading soundsBrandon2017-05-03
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Use integers instead of float valuesBlockMen2014-04-12
* Move scriptapi to separate folder (by sapier)sapier2013-05-25