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path: root/src/script/common/c_internal.h
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* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Add proper lua api deprecated handlingsapier2014-04-29
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25