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* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
* Fix 'the the' typos in comments (#9554)LNJ2020-04-04
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Remove unused weight property from objects (#9320)Wuzzy2020-01-22
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Change some usages of "deprecated" to "obsolete" (#9062)random-geek2019-10-29
* Punchwear (improved) (#8959)sfan52019-09-22
* Do not add group values of zero to group lists. (#8751)Beha2019-08-07
* Move the clamping of hp/breath when their maximums change to read_object_prop...Beha2019-07-30
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Clean up stack after script_get_backtrace (#7854)Michael Muller2018-11-28
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Optional alpha channel support for entitiesstujones112018-03-29
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Real global textures (#6105)Vitaliy2017-10-15
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Sort box corners correctlyThomas--S2017-08-04
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11