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Commit message (Expand)AuthorAge
* HTTP API: Allow binary downloads and headers (#8573)SmallJoker2019-06-06
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker2019-01-06
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Clean up stack after script_get_backtrace (#7854)Michael Muller2018-11-28
* Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix segfault in player migration and crash in log_deprecatedSmallJoker2018-05-14
* Optional alpha channel support for entitiesstujones112018-03-29
* Getv3intfield: Fix logic of return boolparamat2018-03-09
* c_converter: Function template for numeric fields, add v3s16 default (#7090)SmallJoker2018-03-03
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Make hud_get return aligment, offset and size. (#7006)lisacvuk2018-02-04
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Fix rounding error in g/set_node caused by truncation to floatrubenwardy2017-12-26
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Hint at problematic code when logging deprecated callssfan52017-11-27
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Real global textures (#6105)Vitaliy2017-10-15
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Sort box corners correctlyThomas--S2017-08-04
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Sound: Add pitch option (#5960)Rui2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Fix CSM crash (#5779)red-0012017-05-20
* Sound API: Add fading soundsBrandon2017-05-03
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22