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Commit message (
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Author
Age
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Move script_run_callbacks to Lua
ShadowNinja
2013-12-07
*
Shaders rework.
RealBadAngel
2013-12-03
*
Optimize table creation
ShadowNinja
2013-11-30
*
Fix possible implicit conversion of NULL to std::string
kwolekr
2013-11-21
*
fixed array limit check when reading Lua specialtiles table
MetaDucky
2013-11-16
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Add offset to automatic_face_movement_dir
PilzAdam
2013-09-10
*
Add minetest.parse_json, engine.parse_json
Kahrl
2013-09-02
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for entities to automatic face movement direction
sapier
2013-08-13
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Add support for setting stepheight for entities
sapier
2013-07-30
*
Weather support
proller
2013-07-27
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Add liquid_range to nodedef
PilzAdam
2013-07-20
*
Make range of tools configureable
PilzAdam
2013-07-20
*
Leveled nodebox
proller
2013-07-13
*
Fix possible 0 pointer access
sapier
2013-07-02
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Add drowning
PilzAdam
2013-06-19
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25