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* Fix some warnings (#12615)rubenwardy2022-07-30
* Add check_mod_configuration to main menurubenwardy2022-07-14
* Reduce code duplication between c_converter.cpp and helper.cppsfan52022-07-14
* Remove unnecessary float limits from script APIsfan52022-07-14
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
* Remove tile_images and special_materials obsolete code (#12455)Zughy2022-06-28
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Reduce size of ContentFeatures structuresfan52022-05-26
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Remove awful Mingw32 workaroundssfan52022-02-08
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Remove redundant on_dieplayer callssavilli2021-08-28
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Add metatables to lua vectors (#11039)DS2021-06-04
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
* Quick workaround for crashing destructor on Mingw32sfan52020-07-09
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Lua API: Log incorrect parameter types as error (#9954)SmallJoker2020-06-01
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19