Commit message (Collapse) | Author | Age | |
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* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | Clean up and tweak build system | ShadowNinja | 2015-03-27 |
| | | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files. | ||
* | Don't use luaL_checkstring to read node names, it's only for arguments | ShadowNinja | 2015-03-07 |
| | | | | This caused confusing error messages like "argument #4 to set_node is not a string." | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | Move get_schematic and read_schematic to l_mapgen.cpp | kwolekr | 2014-12-10 |
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* | Remove get_noiseparams function. read_noiseparams should be used from now on | kwolekr | 2014-12-10 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Schematics: Fix minetest.place_schematic() when defined by a Lua table | kwolekr | 2014-12-06 |
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* | Don't corrupt stepheight when setting other properties | Ciaran Gultnieks | 2014-11-26 |
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* | Add option 'eased' to NoiseParams | SmallJoker | 2014-11-13 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |
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* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix LuaJIT exception wrapper | Kahrl | 2014-08-23 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Add proper lua api deprecated handling | sapier | 2014-04-29 |
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* | Use integers instead of float values | BlockMen | 2014-04-12 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja | 2014-03-15 |
| | | | | | | | | This reverts commit 362ef5f6ced862daa4733034810d0b07e2ad5d89. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty. | ||
* | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 | 2014-03-15 |
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* | Update set_mapgen_params and set_gen_notify Lua API to use new flag format | kwolekr | 2014-03-08 |
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* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
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* | Define strlcpy on platforms that do not have it | kwolekr | 2014-02-09 |
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* | Add capability to read table flag fields from Lua API | kwolekr | 2014-02-09 |
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* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
| | | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation | ||
* | Schematic: Read slice probability table from schematic descriptors | kwolekr | 2014-01-19 |
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* | Add maximum recursion depth to read_json_value | ShadowNinja | 2014-01-11 |
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* | Rename get_json_value to read_json_value | ShadowNinja | 2014-01-11 |
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* | Fix InventoryList reading order | ShadowNinja | 2013-12-30 |
| | | | | Lua does not guarantee that the indexes of a table will be in numerical order. | ||
* | Don't throw a error when writing JSON fails | ShadowNinja | 2013-12-18 |
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* | Add 'minetest.write_json' | ShadowNinja | 2013-12-18 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Move script_run_callbacks to Lua | ShadowNinja | 2013-12-07 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Optimize table creation | ShadowNinja | 2013-11-30 |
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* | Fix possible implicit conversion of NULL to std::string | kwolekr | 2013-11-21 |
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* | fixed array limit check when reading Lua specialtiles table | MetaDucky | 2013-11-16 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Add offset to automatic_face_movement_dir | PilzAdam | 2013-09-10 |
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* | Add minetest.parse_json, engine.parse_json | Kahrl | 2013-09-02 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add support for entities to automatic face movement direction | sapier | 2013-08-13 |
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* | Decoration: Fix schematic probability mess with new MTS file version | kwolekr | 2013-08-11 |
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* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Add support for setting stepheight for entities | sapier | 2013-07-30 |
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* | Weather support | proller | 2013-07-27 |
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