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Commit message (Collapse)AuthorAge
* Define strlcpy on platforms that do not have itkwolekr2014-02-09
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* Add capability to read table flag fields from Lua APIkwolekr2014-02-09
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Schematic: Read slice probability table from schematic descriptorskwolekr2014-01-19
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* Add maximum recursion depth to read_json_valueShadowNinja2014-01-11
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* Rename get_json_value to read_json_valueShadowNinja2014-01-11
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* Fix InventoryList reading orderShadowNinja2013-12-30
| | | | Lua does not guarantee that the indexes of a table will be in numerical order.
* Don't throw a error when writing JSON failsShadowNinja2013-12-18
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* Add 'minetest.write_json'ShadowNinja2013-12-18
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* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
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* Move script_run_callbacks to LuaShadowNinja2013-12-07
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* Shaders rework.RealBadAngel2013-12-03
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* Optimize table creationShadowNinja2013-11-30
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* Fix possible implicit conversion of NULL to std::stringkwolekr2013-11-21
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Add minetest.parse_json, engine.parse_jsonKahrl2013-09-02
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Add support for entities to automatic face movement directionsapier2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Weather supportproller2013-07-27
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* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Leveled nodeboxproller2013-07-13
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* Fix possible 0 pointer accesssapier2013-07-02
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Add drowningPilzAdam2013-06-19
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* Fix class/struct forward declaration inconsistencies (good on ya, MSVC)Kahrl2013-06-06
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)