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* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Allow per-tiles culling.Auke Kok2016-01-20
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Fix lua object:get_properties() being brokenSapier2015-12-21
* Fix missing popest312015-12-20
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Fix crash regression when invsize formspec gets usedest312015-10-17
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Fix relief mapping issuesRealBadAngel2015-07-16
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add mod securityShadowNinja2015-05-16
* Add push_ARGB8 to script/common/c_converterTeTpaAka2015-05-15
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Fix missing Y component assignment in check_v3fkwolekr2015-05-08
* Remove duplicate lua_getfield() in c_converter.cppKevin Ott2015-05-07
* Fix error messages for type-checking Lua reading functionsShadowNinja2015-05-06
* Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr2015-04-19
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Clean up and tweak build systemShadowNinja2015-03-27
* Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja2015-03-07