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* Fix CSM crash (#5779)red-0012017-05-20
* Sound API: Add fading soundsBrandon2017-05-03
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Allow per-tiles culling.Auke Kok2016-01-20
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29
* Fix lua object:get_properties() being brokenSapier2015-12-21
* Fix missing popest312015-12-20
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
* Add option to give every object a nametagBlockMen2015-12-15
* Add support for audio feedback if placing node failedBlockMen2015-11-07
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Add option to disable backface culling for modelsBlockMen2015-10-25
* Fix crash regression when invsize formspec gets usedest312015-10-17
* Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja2015-10-15
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Display Lua memory usage at the time of Out-of-Memory errorkwolekr2015-08-10
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel2015-08-05
* Fix relief mapping issuesRealBadAngel2015-07-16
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28