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Commit message (Expand)AuthorAge
* Real global textures (#6105)Vitaliy2017-10-15
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Implement client node dig predictionAuke Kok2017-09-11
* Object properties: Fix loss of custom selectionboxSmallJoker2017-09-10
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Sort box corners correctlyThomas--S2017-08-04
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* Sound: Add pitch option (#5960)Rui2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
* Fix CSM crash (#5779)red-0012017-05-20
* Sound API: Add fading soundsBrandon2017-05-03
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot2017-04-19
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Add `get_wielded_item`red-0012017-03-13
* Fix wrong meta key in item meta on ItemStack constructionrubenwardy2017-02-22
* Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy2017-02-07
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Added lua tracebacks to some errors where you have been blind to what… (#5043)sapier2017-01-15
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Adding LuaError on attempt to assign vectors with values out of rangeFoghrye42016-10-25
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
* Make some maps unordered to improve performanceLoic Blot2016-10-05
* Make getStackMax return the correct maximal stack sizeSmallJoker2016-09-08
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add Lua interface to HTTPFetchRequestJeija2016-02-22
* Allow per-tiles culling.Auke Kok2016-01-20
* Show infotext with description for item entitiesRealBadAngel2016-01-18
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
* Add support for using arbitrary meshes as itemsSapier2015-12-29