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Commit message (
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Author
Age
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Fix ObjectRef errors due to lua_isnil() (#10564)
Zughy
2020-11-04
*
Fix segfault in deprecation logging due to tail call, log by default (#10174)
rubenwardy
2020-10-31
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Pass ContentFeatures as reference to read_content_features (#10464)
JosiahWI
2020-10-13
*
Add a short_description to be used by mods (#8980)
DS
2020-10-09
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Fix precision not working in hud_change (#10186)
Lars Müller
2020-08-12
*
Quick workaround for crashing destructor on Mingw32
sfan5
2020-07-09
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Lua API: Log incorrect parameter types as error (#9954)
SmallJoker
2020-06-01
*
CSM: Fix crashing minetest.get_item_def()
sfan5
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Damage texture modifier (#9833)
Lars Müller
2020-05-11
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Expose collided objects in moveresult
sfan5
2020-05-06
*
Rename moveresult speed to velocity
SmallJoker
2020-05-05
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Script: Enforce type checks if not nil (#9748)
SmallJoker
2020-04-27
*
Fix configuration caching in log_deprecated (#9697)
HybridDog
2020-04-22
*
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-15
*
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-14
*
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
*
Fix broken config check in 659245a
sfan5
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
*
Fix 'the the' typos in comments (#9554)
LNJ
2020-04-04
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Move core.get_connected_players() implementation to C++
sfan5
2020-02-23
*
Refactor Script API's log_deprecated
sfan5
2020-02-23
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Remove unused weight property from objects (#9320)
Wuzzy
2020-01-22
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-10-29
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Do not add group values of zero to group lists. (#8751)
Beha
2019-08-07
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
HTTP API: Allow binary downloads and headers (#8573)
SmallJoker
2019-06-06
*
Abort when trying to set a not registered node (#7011)
HybridDog
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Clean up stack after script_get_backtrace (#7854)
Michael Muller
2018-11-28
*
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-08-16
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Lua templating reading (part 4): s16, v2s16, v2f (#7512)
Loïc Blot
2018-07-08
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Fix segfault in player migration and crash in log_deprecated
SmallJoker
2018-05-14
*
Optional alpha channel support for entities
stujones11
2018-03-29
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