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* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Store vector metatable in registryJude Melton-Houghton2022-03-29
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Remove awful Mingw32 workaroundssfan52022-02-08
* Fix types of get_mapgen_setting_noiseparams (#12025)Lars Müller2022-02-04
* Don't let HTTP API pass through untrusted functionsfan52021-12-18
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Make sure relevant std::stringstreams are set to binarysfan52021-09-11
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Remove redundant on_dieplayer callssavilli2021-08-28
* HUD: Reject and warn on invalid stat types (#11548)SmallJoker2021-08-21
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Inventory: Make addList() consistent (#11382)SmallJoker2021-06-30
* Inventory: show error on invalid list names (#11368)SmallJoker2021-06-20
* Add metatables to lua vectors (#11039)DS2021-06-04
* fix: some code tidy about includes & irr namespacesLoic Blot2021-05-03
* refacto: Hud: make driver, client, player, inventory, tsrc private & drop unu...Loic Blot2021-05-03
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Use place_param2 client-side for item appearance & prediction (#11024)sfan52021-03-09
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Removed some obsolete code (#10562)Zughy2021-01-21
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
* Quick workaround for crashing destructor on Mingw32sfan52020-07-09
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Lua API: Log incorrect parameter types as error (#9954)SmallJoker2020-06-01
* CSM: Fix crashing minetest.get_item_def()sfan52020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Damage texture modifier (#9833)Lars Müller2020-05-11
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Expose collided objects in moveresultsfan52020-05-06
* Rename moveresult speed to velocitySmallJoker2020-05-05
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Script: Enforce type checks if not nil (#9748)SmallJoker2020-04-27
* Fix configuration caching in log_deprecated (#9697)HybridDog2020-04-22
* Fix parsing JSON with large integers (#9674)sfan52020-04-15
* scriptapi: Some small optimizations to value pushing (#9669)sfan52020-04-14
* Improve waypoints and add image variant (#9480)Lars Müller2020-04-11
* Fix broken config check in 659245asfan52020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08