| Commit message (Expand) | Author | Age |
* | Change some usages of "deprecated" to "obsolete" (#9062) | random-geek | 2019-10-29 |
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
* | Do not add group values of zero to group lists. (#8751) | Beha | 2019-08-07 |
* | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha | 2019-07-30 |
* | HTTP API: Allow binary downloads and headers (#8573) | SmallJoker | 2019-06-06 |
* | Abort when trying to set a not registered node (#7011) | HybridDog | 2019-03-07 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Fix various bugs (Anticheat, Lua helpers) (#8013) | SmallJoker | 2019-01-06 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | Clean up stack after script_get_backtrace (#7854) | Michael Muller | 2018-11-28 |
* | Raycast: export exact pointing location (#6304) | Dániel Juhász | 2018-08-16 |
* | Add a MSVC / Windows compatible snprintf function (#7353) | nOOb3167 | 2018-07-22 |
* | Lua templating reading (part 4): s16, v2s16, v2f (#7512) | Loïc Blot | 2018-07-08 |
* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 |
* | Fix segfault in player migration and crash in log_deprecated | SmallJoker | 2018-05-14 |
* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
* | Getv3intfield: Fix logic of return bool | paramat | 2018-03-09 |
* | c_converter: Function template for numeric fields, add v3s16 default (#7090) | SmallJoker | 2018-03-03 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Make hud_get return aligment, offset and size. (#7006) | lisacvuk | 2018-02-04 |
* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2017-12-26 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | Hint at problematic code when logging deprecated calls | sfan5 | 2017-11-27 |
* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Improvements/fixes for noise parameter input in advanced settings | Muhammad Rifqi Priyo Susanto | 2017-10-23 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Add static_save property to luaentites to not save them statically. (#5112) | orwell96 | 2017-09-28 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Object properties: Add 'glow', disables light's effect if negative | Rob Blanckaert | 2017-09-14 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Object properties: Fix loss of custom selectionbox | SmallJoker | 2017-09-10 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Overlays for wield and inventory images (#6107) | Dániel Juhász | 2017-08-25 |
* | Make entity selection and collision boxes independently settable (#6218) | stujones11 | 2017-08-24 |
* | Respect object property hp_max field for players (#6287) | SmallJoker | 2017-08-23 |
* | Modernize source code: last part (#6285) | Loïc Blot | 2017-08-20 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Sort box corners correctly | Thomas--S | 2017-08-04 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Create a filesystem abstraction layer for CSM and only allow accessing files ... | red-001 | 2017-06-30 |
* | Sound: Add pitch option (#5960) | Rui | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | [CSM] Add function to get the definition of items (#5732) | bigfoot547 | 2017-05-21 |
* | Fix CSM crash (#5779) | red-001 | 2017-05-20 |
* | Sound API: Add fading sounds | Brandon | 2017-05-03 |
* | [CSM] Add event on_place_node API lua (#5548) | Vincent Glize | 2017-04-29 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |