aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_async.h
Commit message (Collapse)AuthorAge
* Async-related script cleanupssfan52021-08-28
|
* Remove dead code (#10845)rubenwardy2021-01-22
|
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
| | | | | | | | | | | * Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
| | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
| | | | * Cleanup various headers to reduce compilation times
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
| | | | * C++11 cleanup on constructors dir script
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
| | | | * Also remove 2 non declared but defined functions * Make some functions around const ref changes const
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
| | | | Also remove some unused parameters/functions
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
| | | | | Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Fix code style of async APIShadowNinja2014-04-27
|
* Remove dependency on marshal and many other async changesShadowNinja2014-04-27
This makes a number of changes: * Remove the dependency on marshal by using string.dump and loadstring. * Use lua_tolstring rather than having Lua functions pass string lengths to C++. * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs. * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality. * Don't wait for async threads to shut down. (Is this safe? Might result in corruption if the thread is writing to a file.) * Pop more unused items from the stack * Code style fixes * Other misc changes
79 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621
/*
Minetest
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "minimap.h"
#include "client.h"
#include "clientmap.h"
#include "settings.h"
#include "shader.h"
#include "mapblock.h"
#include "client/renderingengine.h"


////
//// MinimapUpdateThread
////

MinimapUpdateThread::~MinimapUpdateThread()
{
	for (auto &it : m_blocks_cache) {
		delete it.second;
	}

	for (auto &q : m_update_queue) {
		delete q.data;
	}
}

bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
{
	MutexAutoLock lock(m_queue_mutex);

	// Find if block is already in queue.
	// If it is, update the data and quit.
	for (QueuedMinimapUpdate &q : m_update_queue) {
		if (q.pos == pos) {
			delete q.data;
			q.data = data;
			return false;
		}
	}

	// Add the block
	QueuedMinimapUpdate q;
	q.pos  = pos;
	q.data = data;
	m_update_queue.push_back(q);

	return true;
}

bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
{
	MutexAutoLock lock(m_queue_mutex);

	if (m_update_queue.empty())
		return false;

	*update = m_update_queue.front();
	m_update_queue.pop_front();

	return true;
}

void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
{
	pushBlockUpdate(pos, data);
	deferUpdate();
}


void MinimapUpdateThread::doUpdate()
{
	QueuedMinimapUpdate update;

	while (popBlockUpdate(&update)) {
		if (update.data) {
			// Swap two values in the map using single lookup
			std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
			    result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
			if (!result.second) {
				delete result.first->second;
				result.first->second = update.data;
			}
		} else {
			std::map<v3s16, MinimapMapblock *>::iterator it;
			it = m_blocks_cache.find(update.pos);
			if (it != m_blocks_cache.end()) {
				delete it->second;
				m_blocks_cache.erase(it);
			}
		}
	}

	if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
		getMap(data->pos, data->map_size, data->scan_height);
		data->map_invalidated = false;
	}
}

void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
{
	v3s16 pos_min(pos.X - size / 2, pos.Y - height / 2, pos.Z - size / 2);
	v3s16 pos_max(pos_min.X + size - 1, pos.Y + height / 2, pos_min.Z + size - 1);
	v3s16 blockpos_min = getNodeBlockPos(pos_min);
	v3s16 blockpos_max = getNodeBlockPos(pos_max);

// clear the map
	for (int z = 0; z < size; z++)
	for (int x = 0; x < size; x++) {
		MinimapPixel &mmpixel = data->minimap_scan[x + z * size];
		mmpixel.air_count = 0;
		mmpixel.height = 0;
		mmpixel.n = MapNode(CONTENT_AIR);
	}

// draw the map
	v3s16 blockpos;
	for (blockpos.Z = blockpos_min.Z; blockpos.Z <= blockpos_max.Z; ++blockpos.Z)
	for (blockpos.Y = blockpos_min.Y; blockpos.Y <= blockpos_max.Y; ++blockpos.Y)
	for (blockpos.X = blockpos_min.X; blockpos.X <= blockpos_max.X; ++blockpos.X) {
		std::map<v3s16, MinimapMapblock *>::const_iterator pblock =
			m_blocks_cache.find(blockpos);
		if (pblock == m_blocks_cache.end())
			continue;
		const MinimapMapblock &block = *pblock->second;

		v3s16 block_node_min(blockpos * MAP_BLOCKSIZE);
		v3s16 block_node_max(block_node_min + MAP_BLOCKSIZE - 1);
		// clip
		v3s16 range_min = componentwise_max(block_node_min, pos_min);
		v3s16 range_max = componentwise_min(block_node_max, pos_max);

		v3s16 pos;
		pos.Y = range_min.Y;
		for (pos.Z = range_min.Z; pos.Z <= range_max.Z; ++pos.Z)
		for (pos.X = range_min.X; pos.X <= range_max.X; ++pos.X) {
			v3s16 inblock_pos = pos - block_node_min;
			const MinimapPixel &in_pixel =
				block.data[inblock_pos.Z * MAP_BLOCKSIZE + inblock_pos.X];

			v3s16 inmap_pos = pos - pos_min;
			MinimapPixel &out_pixel =
				data->minimap_scan[inmap_pos.X + inmap_pos.Z * size];

			out_pixel.air_count += in_pixel.air_count;
			if (in_pixel.n.param0 != CONTENT_AIR) {
				out_pixel.n = in_pixel.n;
				out_pixel.height = inmap_pos.Y + in_pixel.height;
			}
		}
	}
}

////
//// Mapper
////

Minimap::Minimap(Client *client)
{
	this->client    = client;
	this->driver    = RenderingEngine::get_video_driver();
	this->m_tsrc    = client->getTextureSource();
	this->m_shdrsrc = client->getShaderSource();
	this->m_ndef    = client->getNodeDefManager();

	m_angle = 0.f;

	// Initialize static settings
	m_enable_shaders = g_settings->getBool("enable_shaders");
	m_surface_mode_scan_height =
		g_settings->getBool("minimap_double_scan_height") ? 256 : 128;

	// Initialize minimap data
	data = new MinimapData;
	data->mode              = MINIMAP_MODE_OFF;
	data->is_radar          = false;
	data->map_invalidated   = true;
	data->texture           = NULL;
	data->heightmap_texture = NULL;
	data->minimap_shape_round = g_settings->getBool("minimap_shape_round");

	// Get round minimap textures
	data->minimap_mask_round = driver->createImage(
		m_tsrc->getTexture("minimap_mask_round.png"),
		core::position2d<s32>(0, 0),
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
	data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");

	// Get square minimap textures
	data->minimap_mask_square = driver->createImage(
		m_tsrc->getTexture("minimap_mask_square.png"),
		core::position2d<s32>(0, 0),
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
	data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");

	// Create player marker texture
	data->player_marker = m_tsrc->getTexture("player_marker.png");
	// Create object marker texture
	data->object_marker_red = m_tsrc->getTexture("object_marker_red.png");

	// Create mesh buffer for minimap
	m_meshbuffer = getMinimapMeshBuffer();

	// Initialize and start thread
	m_minimap_update_thread = new MinimapUpdateThread();
	m_minimap_update_thread->data = data;
	m_minimap_update_thread->start();
}

Minimap::~Minimap()
{
	m_minimap_update_thread->stop();
	m_minimap_update_thread->wait();

	m_meshbuffer->drop();

	data->minimap_mask_round->drop();
	data->minimap_mask_square->drop();

	driver->removeTexture(data->texture);
	driver->removeTexture(data->heightmap_texture);
	driver->removeTexture(data->minimap_overlay_round);
	driver->removeTexture(data->minimap_overlay_square);
	driver->removeTexture(data->object_marker_red);

	delete data;
	delete m_minimap_update_thread;
}

void Minimap::addBlock(v3s16 pos, MinimapMapblock *data)
{
	m_minimap_update_thread->enqueueBlock(pos, data);
}

void Minimap::toggleMinimapShape()
{
	MutexAutoLock lock(m_mutex);

	data->minimap_shape_round = !data->minimap_shape_round;
	g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
	m_minimap_update_thread->deferUpdate();
}

void Minimap::setMinimapShape(MinimapShape shape)
{
	MutexAutoLock lock(m_mutex);

	if (shape == MINIMAP_SHAPE_SQUARE)
		data->minimap_shape_round = false;
	else if (shape == MINIMAP_SHAPE_ROUND)
		data->minimap_shape_round = true;

	g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
	m_minimap_update_thread->deferUpdate();
}

MinimapShape Minimap::getMinimapShape()
{
	if (data->minimap_shape_round) {
		return MINIMAP_SHAPE_ROUND;
	}

	return MINIMAP_SHAPE_SQUARE;
}

void Minimap::setMinimapMode(MinimapMode mode)
{
	static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
		{false, 0, 0},
		{false, m_surface_mode_scan_height, 256},
		{false, m_surface_mode_scan_height, 128},
		{false, m_surface_mode_scan_height, 64},
		{true, 32, 128},
		{true, 32, 64},
		{true, 32, 32}
	};

	if (mode >= MINIMAP_MODE_COUNT)
		return;

	MutexAutoLock lock(m_mutex);

	data->is_radar    = modedefs[mode].is_radar;
	data->scan_height = modedefs[mode].scan_height;
	data->map_size    = modedefs[mode].map_size;
	data->mode        = mode;

	m_minimap_update_thread->deferUpdate();
}

void Minimap::setPos(v3s16 pos)
{
	bool do_update = false;

	{
		MutexAutoLock lock(m_mutex);

		if (pos != data->old_pos) {
			data->old_pos = data->pos;
			data->pos = pos;
			do_update = true;
		}
	}

	if (do_update)
		m_minimap_update_thread->deferUpdate();
}

void Minimap::setAngle(f32 angle)
{
	m_angle = angle;
}

void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
	video::SColor c(240, 0, 0, 0);
	for (s16 x = 0; x < data->map_size; x++)
	for (s16 z = 0; z < data->map_size; z++) {
		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];

		if (mmpixel->air_count > 0)
			c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
		else
			c.setGreen(0);

		map_image->setPixel(x, data->map_size - z - 1, c);
	}
}

void Minimap::blitMinimapPixelsToImageSurface(
	video::IImage *map_image, video::IImage *heightmap_image)
{
	// This variable creation/destruction has a 1% cost on rendering minimap
	video::SColor tilecolor;
	for (s16 x = 0; x < data->map_size; x++)
	for (s16 z = 0; z < data->map_size; z++) {
		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];

		const ContentFeatures &f = m_ndef->get(mmpixel->n);
		const TileDef *tile = &f.tiledef[0];

		// Color of the 0th tile (mostly this is the topmost)
		if(tile->has_color)
			tilecolor = tile->color;
		else
			mmpixel->n.getColor(f, &tilecolor);

		tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
		tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
		tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
		tilecolor.setAlpha(240);

		map_image->setPixel(x, data->map_size - z - 1, tilecolor);

		u32 h = mmpixel->height;
		heightmap_image->setPixel(x,data->map_size - z - 1,
			video::SColor(255, h, h, h));
	}
}

video::ITexture *Minimap::getMinimapTexture()
{
	// update minimap textures when new scan is ready
	if (data->map_invalidated)
		return data->texture;

	// create minimap and heightmap images in memory
	core::dimension2d<u32> dim(data->map_size, data->map_size);
	video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
	video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
	video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));

	// Blit MinimapPixels to images
	if (data->is_radar)
		blitMinimapPixelsToImageRadar(map_image);
	else
		blitMinimapPixelsToImageSurface(map_image, heightmap_image);

	map_image->copyToScaling(minimap_image);
	map_image->drop();

	video::IImage *minimap_mask = data->minimap_shape_round ?
		data->minimap_mask_round : data->minimap_mask_square;

	if (minimap_mask) {
		for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
		for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
			const video::SColor &mask_col = minimap_mask->getPixel(x, y);
			if (!mask_col.getAlpha())
				minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
		}
	}

	if (data->texture)
		driver->removeTexture(data->texture);
	if (data->heightmap_texture)
		driver->removeTexture(data->heightmap_texture);

	data->texture = driver->addTexture("minimap__", minimap_image);
	data->heightmap_texture =
		driver->addTexture("minimap_heightmap__", heightmap_image);
	minimap_image->drop();
	heightmap_image->drop();

	data->map_invalidated = true;

	return data->texture;
}

v3f Minimap::getYawVec()
{
	if (data->minimap_shape_round) {
		return v3f(
			cos(m_angle * core::DEGTORAD),
			sin(m_angle * core::DEGTORAD),
			1.0);
	}

	return v3f(1.0, 0.0, 1.0);
}

scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
{
	scene::SMeshBuffer *buf = new scene::SMeshBuffer();
	buf->Vertices.set_used(4);
	buf->Indices.set_used(6);
	static const video::SColor c(255, 255, 255, 255);

	buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
	buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
	buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
	buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);

	buf->Indices[0] = 0;
	buf->Indices[1] = 1;
	buf->Indices[2] = 2;
	buf->Indices[3] = 2;
	buf->Indices[4] = 3;
	buf->Indices[5] = 0;

	return buf;
}

void Minimap::drawMinimap()
{
	video::ITexture *minimap_texture = getMinimapTexture();
	if (!minimap_texture)
		return;

	updateActiveMarkers();
	v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
	const u32 size = 0.25 * screensize.Y;

	core::rect<s32> oldViewPort = driver->getViewPort();
	core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
	core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);

	driver->setViewPort(core::rect<s32>(
		screensize.X - size - 10, 10,
		screensize.X - 10, size + 10));
	driver->setTransform(video::ETS_PROJECTION, core::matrix4());
	driver->setTransform(video::ETS_VIEW, core::matrix4());

	core::matrix4 matrix;
	matrix.makeIdentity();

	video::SMaterial &material = m_meshbuffer->getMaterial();
	material.setFlag(video::EMF_TRILINEAR_FILTER, true);
	material.Lighting = false;
	material.TextureLayer[0].Texture = minimap_texture;
	material.TextureLayer[1].Texture = data->heightmap_texture;

	if (m_enable_shaders && !data->is_radar) {
		u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
		material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
	} else {
		material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	}

	if (data->minimap_shape_round)
		matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));

	// Draw minimap
	driver->setTransform(video::ETS_WORLD, matrix);
	driver->setMaterial(material);
	driver->drawMeshBuffer(m_meshbuffer);

	// Draw overlay
	video::ITexture *minimap_overlay = data->minimap_shape_round ?
		data->minimap_overlay_round : data->minimap_overlay_square;
	material.TextureLayer[0].Texture = minimap_overlay;
	material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	driver->setMaterial(material);
	driver->drawMeshBuffer(m_meshbuffer);

	// If round minimap, draw player marker
	if (!data->minimap_shape_round) {
		matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
		material.TextureLayer[0].Texture = data->player_marker;

		driver->setTransform(video::ETS_WORLD, matrix);
		driver->setMaterial(material);
		driver->drawMeshBuffer(m_meshbuffer);
	}

	// Reset transformations
	driver->setTransform(video::ETS_VIEW, oldViewMat);
	driver->setTransform(video::ETS_PROJECTION, oldProjMat);
	driver->setViewPort(oldViewPort);

	// Draw player markers
	v2s32 s_pos(screensize.X - size - 10, 10);
	core::dimension2di imgsize(data->object_marker_red->getOriginalSize());
	core::rect<s32> img_rect(0, 0, imgsize.Width, imgsize.Height);
	static const video::SColor col(255, 255, 255, 255);
	static const video::SColor c[4] = {col, col, col, col};
	f32 sin_angle = sin(m_angle * core::DEGTORAD);
	f32 cos_angle = cos(m_angle * core::DEGTORAD);
	s32 marker_size2 =  0.025 * (float)size;
	for (std::list<v2f>::const_iterator
			i = m_active_markers.begin();
			i != m_active_markers.end(); ++i) {
		v2f posf = *i;
		if (data->minimap_shape_round) {
			f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
			f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
			posf.X = t1;
			posf.Y = t2;
		}
		posf.X = (posf.X + 0.5) * (float)size;
		posf.Y = (posf.Y + 0.5) * (float)size;
		core::rect<s32> dest_rect(
			s_pos.X + posf.X - marker_size2,
			s_pos.Y + posf.Y - marker_size2,
			s_pos.X + posf.X + marker_size2,
			s_pos.Y + posf.Y + marker_size2);
		driver->draw2DImage(data->object_marker_red, dest_rect,
			img_rect, &dest_rect, &c[0], true);
	}
}

void Minimap::updateActiveMarkers()
{
	video::IImage *minimap_mask = data->minimap_shape_round ?
		data->minimap_mask_round : data->minimap_mask_square;

	const std::list<Nametag *> &nametags = client->getCamera()->getNametags();

	m_active_markers.clear();

	for (Nametag *nametag : nametags) {
		v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
			intToFloat(client->getCamera()->getOffset(), BS), BS);
		pos -= data->pos - v3s16(data->map_size / 2,
				data->scan_height / 2,
				data->map_size / 2);
		if (pos.X < 0 || pos.X > data->map_size ||
				pos.Y < 0 || pos.Y > data->scan_height ||
				pos.Z < 0 || pos.Z > data->map_size) {
			continue;
		}
		pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
		pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
		const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
		if (!mask_col.getAlpha()) {
			continue;
		}

		m_active_markers.emplace_back(((float)pos.X / (float)MINIMAP_MAX_SX) - 0.5,
			(1.0 - (float)pos.Z / (float)MINIMAP_MAX_SY) - 0.5);
	}
}

////
//// MinimapMapblock
////

void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
{

	for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
		s16 air_count = 0;
		bool surface_found = false;
		MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];

		for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
			v3s16 p(x, y, z);
			MapNode n = vmanip->getNodeNoEx(pos + p);
			if (!surface_found && n.getContent() != CONTENT_AIR) {
				mmpixel->height = y;
				mmpixel->n = n;
				surface_found = true;
			} else if (n.getContent() == CONTENT_AIR) {
				air_count++;
			}
		}

		if (!surface_found)
			mmpixel->n = MapNode(CONTENT_AIR);

		mmpixel->air_count = air_count;
	}
}