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s_base.cpp
Commit message (
Expand
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Author
Age
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Fix a warning pointed by GCC 7.1
Loic Blot
2017-05-18
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Fix C++11 compilability
est31
2016-01-23
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Fix uninitialized variable error
est31
2015-06-02
*
Add mod security
ShadowNinja
2015-05-16
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Pass arguments by reference
Selat
2014-03-12
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25