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path: root/src/script/cpp_api/s_base.cpp
Commit message (Expand)AuthorAge
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Work around LuaJIT issues on aarch64 (#9614)sfan52020-04-08
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Load client mods into memory before execution.sfan52019-11-09
* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Add online content repositoryrubenwardy2018-04-19
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Move `setlocale` from Lua to C++.red-0012018-02-08
* [CSM] Don't Load the package library (#6944)red-0012018-01-22
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Fix a warning pointed by GCC 7.1Loic Blot2017-05-18
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* [CSM] Client side moddingLoic Blot2017-03-13
* Make minetest abort on lua panicRogier2016-12-24
* Fix C++11 compilabilityest312016-01-23
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Fix uninitialized variable errorest312015-06-02
* Add mod securityShadowNinja2015-05-16
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Simplify loading of Android version of menuShadowNinja2014-11-20
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Use "core" namespace internallyShadowNinja2014-05-08
* Organize builtin into subdirectoriesShadowNinja2014-05-07
* Only push the Lua error handler onceShadowNinja2014-04-27
* Remove lua_State parameter from LuaError::LuaErrorShadowNinja2014-03-15
* Pass arguments by referenceSelat2014-03-12
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Move scriptapi to separate folder (by sapier)sapier2013-05-25