index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
script
/
cpp_api
/
s_base.cpp
Commit message (
Expand
)
Author
Age
*
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
*
Script API: Document ObjectRef handling in a comment
sfan5
2020-02-23
*
Load client mods into memory before execution.
sfan5
2019-11-09
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Add node field to PlayerHPChangeReason table (#8368)
Paul Ouellette
2019-04-11
*
HPChange Reason: Fix push after free, and type being overwritten (#8359)
rubenwardy
2019-03-12
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
Loïc Blot
2018-06-30
*
Add online content repository
rubenwardy
2018-04-19
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Move `setlocale` from Lua to C++.
red-001
2018-02-08
*
[CSM] Don't Load the package library (#6944)
red-001
2018-01-22
*
[CSM] Don't load the IO library. (#6087)
red-001
2018-01-04
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Create a filesystem abstraction layer for CSM and only allow accessing files ...
red-001
2017-06-30
*
C++11 cleanup on constructors (#6000)
Vincent Glize
2017-06-19
*
Fix a warning pointed by GCC 7.1
Loic Blot
2017-05-18
*
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-29
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Make minetest abort on lua panic
Rogier
2016-12-24
*
Fix C++11 compilability
est31
2016-01-23
*
Fix Lua scripting synchronization
kwolekr
2015-11-01
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-27
*
Use numeric indices and raw table access with LUA_REGISTRYINDEX
Kahrl
2015-08-27
*
SAPI: Track last executed mod and include in error messages
kwolekr
2015-08-12
*
Improve Script CPP API diagnostics
kwolekr
2015-08-05
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add Lua errors to error dialog
rubenwardy
2015-06-29
*
Fix uninitialized variable error
est31
2015-06-02
*
Add mod security
ShadowNinja
2015-05-16
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Simplify loading of Android version of menu
ShadowNinja
2014-11-20
*
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-07
*
Use "core" namespace internally
ShadowNinja
2014-05-08
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Only push the Lua error handler once
ShadowNinja
2014-04-27
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Pass arguments by reference
Selat
2014-03-12
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-11-15
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25