Commit message (Collapse) | Author | Age | |
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* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
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* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
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* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
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* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
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* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
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* | Pass arguments by reference | Selat | 2014-03-12 |
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* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
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* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
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* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
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* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) |