| Commit message (Expand) | Author | Age |
* | Fix C++11 compilability | est31 | 2016-01-23 |
* | Fix Lua scripting synchronization | kwolekr | 2015-11-01 |
* | Fix server crashing on Lua errors | ShadowNinja | 2015-10-31 |
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
* | Use numeric indices and raw table access with LUA_REGISTRYINDEX | Kahrl | 2015-08-27 |
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
* | Add Lua errors to error dialog | rubenwardy | 2015-06-29 |
* | Fix uninitialized variable error | est31 | 2015-06-02 |
* | Add mod security | ShadowNinja | 2015-05-16 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Simplify loading of Android version of menu | ShadowNinja | 2014-11-20 |
* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
* | Organize builtin into subdirectories | ShadowNinja | 2014-05-07 |
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
* | Remove lua_State parameter from LuaError::LuaError | ShadowNinja | 2014-03-15 |
* | Pass arguments by reference | Selat | 2014-03-12 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Cleanup jthread and fix win32 build | sapier | 2013-12-01 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |