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path: root/src/script/cpp_api/s_base.h
Commit message (Expand)AuthorAge
* script: Put getGuiEngine() inside a client-only #ifdefsfan52020-04-27
* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
* Fix a warning reported by clangLoic Blot2018-03-29
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Change include from "cmake_config.h" to "config.h"Wayward One2018-01-21
* [CSM] Don't load the IO library. (#6087)red-0012018-01-04
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Create a filesystem abstraction layer for CSM and only allow accessing files ...red-0012017-06-30
* C++11 cleanup on constructors (#6000)Vincent Glize2017-06-19
* Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja2017-06-11
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
* [CSM] Client side moddingLoic Blot2017-03-13
* Make minetest abort on lua panicRogier2016-12-24
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Fix C++11 compilabilityest312016-01-23
* Fix Lua scripting synchronizationkwolekr2015-11-01
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Push error handler afresh each time lua_pcall is usedKahrl2015-08-27
* Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl2015-08-27
* Clean up threadingShadowNinja2015-08-23
* SAPI: Track last executed mod and include in error messageskwolekr2015-08-12
* Improve Script CPP API diagnosticskwolekr2015-08-05
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add Lua errors to error dialogrubenwardy2015-06-29
* Add mod securityShadowNinja2015-05-16
* Fix object reference pushing functions when called from coroutinesShadowNinja2014-10-07
* Only push the Lua error handler onceShadowNinja2014-04-27
* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
* Always use builtin JThread librarykwolekr2013-09-15
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add LuaVoxelManipkwolekr2013-06-27
* Move scriptapi to separate folder (by sapier)sapier2013-05-25