| Commit message (Expand) | Author | Age |
* | Move the clamping of hp/breath when their maximums change to read_object_prop... | Beha | 2019-07-30 |
* | Consistent HP and damage types (#8167) | SmallJoker | 2019-02-10 |
* | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot | 2018-06-30 |
* | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | 2018-04-30 |
* | on_death: Fix callback number of pushed arguments (Fixes #6451) | SmallJoker | 2017-09-21 |
* | Add LuaEntity on_death callback (#6177) | Loïc Blot | 2017-07-27 |
* | [CSM] Add event on_place_node API lua (#5548) | Vincent Glize | 2017-04-29 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Tell on_punch to expect a return value | Duane Robertson | 2017-02-01 |
* | Make entity on_punch have same signature and behaviour as player on_punch | sapier | 2017-01-28 |
* | Push error handler afresh each time lua_pcall is used | Kahrl | 2015-08-27 |
* | SAPI: Track last executed mod and include in error messages | kwolekr | 2015-08-12 |
* | Improve Script CPP API diagnostics | kwolekr | 2015-08-05 |
* | Fix object reference pushing functions when called from coroutines | ShadowNinja | 2014-10-07 |
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
* | Only push the Lua error handler once | ShadowNinja | 2014-04-27 |
* | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja | 2013-11-15 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |